Dataset Preview
Duplicate
The full dataset viewer is not available (click to read why). Only showing a preview of the rows.
The dataset generation failed
Error code:   DatasetGenerationError
Exception:    CastError
Message:      Couldn't cast
category_to_task_category_id: struct<car: int64, bench: int64, tree: int64, street lamp: int64, traffic sign: int64, fire hydrant: (... 260 chars omitted)
  child 0, car: int64
  child 1, bench: int64
  child 2, tree: int64
  child 3, street lamp: int64
  child 4, traffic sign: int64
  child 5, fire hydrant: int64
  child 6, trash can: int64
  child 7, bicycle: int64
  child 8, potted plant: int64
  child 9, barrier: int64
  child 10, statue: int64
  child 11, chair: int64
  child 12, sofa: int64
  child 13, bed: int64
  child 14, dining table: int64
  child 15, toilet: int64
  child 16, sink: int64
  child 17, tv: int64
  child 18, refrigerator: int64
  child 19, bookshelf: int64
  child 20, cabinet: int64
  child 21, lamp: int64
category_to_scene_annotation_category_id: struct<car: int64, bench: int64, tree: int64, street lamp: int64, traffic sign: int64, fire hydrant: (... 260 chars omitted)
  child 0, car: int64
  child 1, bench: int64
  child 2, tree: int64
  child 3, street lamp: int64
  child 4, traffic sign: int64
  child 5, fire hydrant: int64
  child 6, trash can: int64
  child 7, bicycle: int64
  child 8, potted plant: int64
  child 9, barrier: int64
  child 10, statue: int64
  child 11, chair: int64
  child 12, sofa: int64
  child 13, bed: int64
  child 14, dining table: int64
  child 15, toilet: int64
  child 16, sink: int64
  child 17, tv: int64
  child 18, refrigerator: int64
  child 19, bookshelf: int64
  child 20, cabinet: int64
  child 21, lamp: int64
goals_
...
_id: int64
          child 3, object_category: string
          child 4, position: list<item: double>
              child 0, item: double
          child 5, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, i (... 12 chars omitted)
              child 0, item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>
                  child 0, agent_state: struct<position: list<item: double>, rotation: list<item: double>>
                      child 0, position: list<item: double>
                          child 0, item: double
                      child 1, rotation: list<item: double>
                          child 0, item: double
                  child 1, iou: double
episodes: list<item: struct<episode_id: string, scene_id: string, start_position: list<item: double>, start_ro (... 119 chars omitted)
  child 0, item: struct<episode_id: string, scene_id: string, start_position: list<item: double>, start_rotation: lis (... 107 chars omitted)
      child 0, episode_id: string
      child 1, scene_id: string
      child 2, start_position: list<item: double>
          child 0, item: double
      child 3, start_rotation: list<item: double>
          child 0, item: double
      child 4, object_category: string
      child 5, goals: list<item: null>
          child 0, item: null
      child 6, info: struct<geodesic_distance: double>
          child 0, geodesic_distance: double
to
{'episodes': List({'episode_id': Value('string'), 'scene_id': Value('string'), 'start_position': List(Value('float64')), 'start_rotation': List(Value('float64')), 'goals': List({'position': List(Value('float64')), 'radius': Value('float64')}), 'info': {'geodesic_distance': Value('float64')}})}
because column names don't match
Traceback:    Traceback (most recent call last):
                File "/usr/local/lib/python3.12/site-packages/datasets/builder.py", line 1779, in _prepare_split_single
                  for key, table in generator:
                                    ^^^^^^^^^
                File "/src/services/worker/src/worker/job_runners/config/parquet_and_info.py", line 609, in wrapped
                  for item in generator(*args, **kwargs):
                              ^^^^^^^^^^^^^^^^^^^^^^^^^^
                File "/usr/local/lib/python3.12/site-packages/datasets/packaged_modules/json/json.py", line 299, in _generate_tables
                  self._cast_table(pa_table, json_field_paths=json_field_paths),
                  ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
                File "/usr/local/lib/python3.12/site-packages/datasets/packaged_modules/json/json.py", line 128, in _cast_table
                  pa_table = table_cast(pa_table, self.info.features.arrow_schema)
                             ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
                File "/usr/local/lib/python3.12/site-packages/datasets/table.py", line 2321, in table_cast
                  return cast_table_to_schema(table, schema)
                         ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
                File "/usr/local/lib/python3.12/site-packages/datasets/table.py", line 2249, in cast_table_to_schema
                  raise CastError(
              datasets.table.CastError: Couldn't cast
              category_to_task_category_id: struct<car: int64, bench: int64, tree: int64, street lamp: int64, traffic sign: int64, fire hydrant: (... 260 chars omitted)
                child 0, car: int64
                child 1, bench: int64
                child 2, tree: int64
                child 3, street lamp: int64
                child 4, traffic sign: int64
                child 5, fire hydrant: int64
                child 6, trash can: int64
                child 7, bicycle: int64
                child 8, potted plant: int64
                child 9, barrier: int64
                child 10, statue: int64
                child 11, chair: int64
                child 12, sofa: int64
                child 13, bed: int64
                child 14, dining table: int64
                child 15, toilet: int64
                child 16, sink: int64
                child 17, tv: int64
                child 18, refrigerator: int64
                child 19, bookshelf: int64
                child 20, cabinet: int64
                child 21, lamp: int64
              category_to_scene_annotation_category_id: struct<car: int64, bench: int64, tree: int64, street lamp: int64, traffic sign: int64, fire hydrant: (... 260 chars omitted)
                child 0, car: int64
                child 1, bench: int64
                child 2, tree: int64
                child 3, street lamp: int64
                child 4, traffic sign: int64
                child 5, fire hydrant: int64
                child 6, trash can: int64
                child 7, bicycle: int64
                child 8, potted plant: int64
                child 9, barrier: int64
                child 10, statue: int64
                child 11, chair: int64
                child 12, sofa: int64
                child 13, bed: int64
                child 14, dining table: int64
                child 15, toilet: int64
                child 16, sink: int64
                child 17, tv: int64
                child 18, refrigerator: int64
                child 19, bookshelf: int64
                child 20, cabinet: int64
                child 21, lamp: int64
              goals_
              ...
              _id: int64
                        child 3, object_category: string
                        child 4, position: list<item: double>
                            child 0, item: double
                        child 5, view_points: list<item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, i (... 12 chars omitted)
                            child 0, item: struct<agent_state: struct<position: list<item: double>, rotation: list<item: double>>, iou: double>
                                child 0, agent_state: struct<position: list<item: double>, rotation: list<item: double>>
                                    child 0, position: list<item: double>
                                        child 0, item: double
                                    child 1, rotation: list<item: double>
                                        child 0, item: double
                                child 1, iou: double
              episodes: list<item: struct<episode_id: string, scene_id: string, start_position: list<item: double>, start_ro (... 119 chars omitted)
                child 0, item: struct<episode_id: string, scene_id: string, start_position: list<item: double>, start_rotation: lis (... 107 chars omitted)
                    child 0, episode_id: string
                    child 1, scene_id: string
                    child 2, start_position: list<item: double>
                        child 0, item: double
                    child 3, start_rotation: list<item: double>
                        child 0, item: double
                    child 4, object_category: string
                    child 5, goals: list<item: null>
                        child 0, item: null
                    child 6, info: struct<geodesic_distance: double>
                        child 0, geodesic_distance: double
              to
              {'episodes': List({'episode_id': Value('string'), 'scene_id': Value('string'), 'start_position': List(Value('float64')), 'start_rotation': List(Value('float64')), 'goals': List({'position': List(Value('float64')), 'radius': Value('float64')}), 'info': {'geodesic_distance': Value('float64')}})}
              because column names don't match
              
              The above exception was the direct cause of the following exception:
              
              Traceback (most recent call last):
                File "/src/services/worker/src/worker/job_runners/config/parquet_and_info.py", line 1342, in compute_config_parquet_and_info_response
                  parquet_operations, partial, estimated_dataset_info = stream_convert_to_parquet(
                                                                        ^^^^^^^^^^^^^^^^^^^^^^^^^^
                File "/src/services/worker/src/worker/job_runners/config/parquet_and_info.py", line 907, in stream_convert_to_parquet
                  builder._prepare_split(split_generator=splits_generators[split], file_format="parquet")
                File "/usr/local/lib/python3.12/site-packages/datasets/builder.py", line 1646, in _prepare_split
                  for job_id, done, content in self._prepare_split_single(
                                               ^^^^^^^^^^^^^^^^^^^^^^^^^^^
                File "/usr/local/lib/python3.12/site-packages/datasets/builder.py", line 1832, in _prepare_split_single
                  raise DatasetGenerationError("An error occurred while generating the dataset") from e
              datasets.exceptions.DatasetGenerationError: An error occurred while generating the dataset

Need help to make the dataset viewer work? Make sure to review how to configure the dataset viewer, and open a discussion for direct support.

episodes
list
[{"episode_id":"0","scene_id":"gs_scenes/train/interior_0007_840137/interior_0007_840137.gs.ply","st(...TRUNCATED)
[{"episode_id":"0","scene_id":"gs_scenes/train/interior_0022_840117/interior_0022_840117.gs.ply","st(...TRUNCATED)
[{"episode_id":"0","scene_id":"gs_scenes/train/interior_0032_839877/interior_0032_839877.gs.ply","st(...TRUNCATED)
[{"episode_id":"0","scene_id":"gs_scenes/train/interior_0034_839886/interior_0034_839886.gs.ply","st(...TRUNCATED)
[{"episode_id":"0","scene_id":"gs_scenes/train/interior_0036_839878/interior_0036_839878.gs.ply","st(...TRUNCATED)
[{"episode_id":"0","scene_id":"gs_scenes/train/interior_0039_839888/interior_0039_839888.gs.ply","st(...TRUNCATED)
[{"episode_id":"0","scene_id":"gs_scenes/train/interior_0040_839882/interior_0040_839882.gs.ply","st(...TRUNCATED)
[{"episode_id":"0","scene_id":"gs_scenes/train/interior_0042_839881/interior_0042_839881.gs.ply","st(...TRUNCATED)
[{"episode_id":"0","scene_id":"gs_scenes/train/interior_0044_839926/interior_0044_839926.gs.ply","st(...TRUNCATED)
[{"episode_id":"0","scene_id":"gs_scenes/train/interior_0045_839925/interior_0045_839925.gs.ply","st(...TRUNCATED)
End of preview.
Habitat-GS

A High-Fidelity Navigation Simulator with Dynamic Gaussian Splatting

Paper PDF Project Page GitHub

Ziyuan XiaJingyi XuChong CuiYuanhong YuJiazhao ZhangQingsong YanTao Ni
Junbo ChenXiaowei ZhouHujun BaoRuizhen HuSida Peng

🤗 About This Dataset

This is the official GS dataset for Habitat-GS, a high-fidelity embodied navigation simulator built on 3D Gaussian Splatting and dynamic gaussian avatars. The dataset contains 129 indoor/outdoor 3DGS scenes, along with 6 gaussian avatar assets, pre-generated navigation episodes, and VLN trajectory data for StreamVLN and Uni-NaVideverything needed to train and evaluate embodied navigation agents in high-fidelity Gaussian Splatting environments!

Key statistics:

Train Val Total
Self-reconstructed scenes (scene01scene65) 55 (scene01scene55) 10 (scene56scene65) 65
InteriorGS scenes (interior_*) 55 9 64
All scenes 110 19 129
PointNav episodes 110,000 1,900 111,900
ImageNav episodes 110,000 1,900 111,900
ObjectNav episodes 110,000 1,900 111,900
VLN episodes 22,000 950 22,950

Each self-reconstructed scene (scene01scene65) comes with a foreground 3DGS render asset (<scene>.gs.ply), an optional background 3DGS asset (background.ply, can use tool script to merge with foreground GS), a collision mesh (<scene>.mesh.ply), and a navigation mesh (<scene>.navmesh). Each InteriorGS scene (interior_*) only ships 3DGS and navmesh — <scene>.gs.ply + <scene>.navmesh. The dataset also includes 6 gaussian avatars exported from AnimatableGaussians, with SMPL/SMPL-X body models for motion driving.

🏛️ Dataset Layout

The dataset is organized into five independent categories that can be downloaded separately:

Category Size Required For
1 GS Scenes (train/, val/) ~27 GB Everything — core scene assets
2 Gaussian Avatars (avatars/) ~3.1 GB Dynamic avatar simulation
3 Habitat-Lab Nav Data (configs/, episodes/{pointnav,imagenav,objectnav}/) ~30 MB PointNav / ImageNav / ObjectNav training & evaluation
4 StreamVLN Data (configs/, episodes/vln/, trajectory_data/vln/) ~40 GB VLN training & evaluation (StreamVLN)
5 Uni-NaVid Data (configs/, episodes/vln/, trajectory_data/uninavid/) ~25 GB VLN training & evaluation (Uni-NaVid)

Dataset layout:

.
├── train.scene_dataset_config.json       # Habitat scene dataset config (train)
├── val.scene_dataset_config.json         # Habitat scene dataset config (val)
│
├── train/                                # [Category 1] 110 training GS scenes (~24 GB)
│   ├── scene01/                          #   self-reconstructed (full assets)
│   │   ├── scene01.gs.ply               #     foreground 3DGS render asset
│   │   ├── background.ply               #     background 3DGS asset (sky / distant geometry; optional)
│   │   ├── scene01.mesh.ply             #     collision mesh
│   │   └── scene01.navmesh              #     navigation mesh
│   ├── scene02/ ... scene55/             #   55 self-reconstructed scenes total
│   ├── interior_0007_840137/             #   InteriorGS (only 3DGS and navmesh)
│   │   ├── interior_0007_840137.gs.ply  #     3DGS render asset
│   │   └── interior_0007_840137.navmesh #     navigation mesh
│   └── interior_0022_840117/ ... ×55     #   55 InteriorGS scenes total
│
├── val/                                  # [Category 1] 19 evaluation GS scenes (~3.3 GB)
│   ├── scene56/ ... scene65/             #   10 self-reconstructed val scenes
│   └── interior_0516_840045/ ... ×9      #   9 InteriorGS val scenes
│
├── avatars/                              # [Category 2] Gaussian avatar assets (~3.1 GB)
│   ├── avatar1/                          #   canonical gaussians of gaussian avatars
│   │   └── canonical_gs.npz
│   ├── avatar2/ ... avatar8/
│   ├── smpl/                             #   SMPL body models
│   │   ├── SMPL_FEMALE.pkl
│   │   ├── SMPL_MALE.pkl
│   │   └── SMPL_NEUTRAL.pkl
│   └── smplx/                            #   SMPL-X body models
│       ├── SMPLX_FEMALE.{npz,pkl}
│       ├── SMPLX_MALE.{npz,pkl}
│       └── SMPLX_NEUTRAL.{npz,pkl}
│
├── configs/                              # [Category 3, 4 & 5] Hydra YAML configs (~32 KB)
│   ├── ddppo_pointnav_gs_{train,eval}.yaml
│   ├── ddppo_imagenav_gs_{train,eval}.yaml
│   ├── ddppo_objectnav_gs_{train,eval}.yaml
│   ├── vln_gs_eval.yaml                  #   StreamVLN eval config (hfov=79, turn=15)
│   └── vln_uninavid_gs_eval.yaml         #   Uni-NaVid eval config (hfov=120, turn=30)
│
├── episodes/                             # [Category 3, 4 & 5] Navigation episodes (~80 MB)
│   ├── pointnav/{train,val}/             #   PointNav: 110,000 train + 1,900 val
│   ├── imagenav/{train,val}/             #   ImageNav: 110,000 train + 1,900 val
│   ├── objectnav/{train,val}/            #   ObjectNav: 110,000 train + 1,900 val
│   └── vln/{train,val}/                  #   VLN: 22,000 train + 950 val
│
└── trajectory_data/                      # [Category 4 & 5] VLN trajectory data
    ├── vln/                              #   StreamVLN trajectories (~40 GB)
    │   ├── annotations.json              #     action sequences + instructions (train)
    │   ├── annotations_val.json          #     action sequences + instructions (val)
    │   └── images/                       #     per-scene tar archives (extract before use)
    │       ├── scene01.tar               #       scene01 trajectories
    │       ├── interior_0007_840137.tar  #       interior_0007 trajectories
    │       └── ...                       #       129 per-scene archives, 22,950 trajectories total
    └── uninavid/                         #   Uni-NaVid trajectories (~25 GB)
        ├── nav_gs_train.json             #     conversation-format annotations (train)
        ├── nav_gs_val.json               #     conversation-format annotations (val)
        └── nav_videos/                   #     per-scene tar archives of .mp4 videos
            ├── scene01.tar               #       scene01 videos
            ├── interior_0007_840137.tar  #       interior_0007 videos
            └── ...                       #       129 per-scene archives, 22,950 videos total

🎒 Selective Download

You can download one or more categories using huggingface_hub's allow_patterns / ignore_patterns:

from huggingface_hub import snapshot_download

REPO = "RukawaY/gs_scenes"
LOCAL = "data/scene_datasets/gs_scenes"

# ── Download only GS scenes ──
snapshot_download(REPO, local_dir=LOCAL,
    allow_patterns=["train/**", "val/**", "*.scene_dataset_config.json"])

# ── Download GS scenes + avatars ──
snapshot_download(REPO, local_dir=LOCAL,
    allow_patterns=["train/**", "val/**", "*.scene_dataset_config.json", "avatars/**"])

# ── Download everything for Habitat-Lab navigation tasks ──
snapshot_download(REPO, local_dir=LOCAL,
    ignore_patterns=["trajectory_data/**", "avatars/**", "episodes/vln/**"])

# ── Download everything for StreamVLN ──
snapshot_download(REPO, local_dir=LOCAL,
    ignore_patterns=["avatars/**", "episodes/pointnav/**", "episodes/imagenav/**",
                     "episodes/objectnav/**", "trajectory_data/uninavid/**"])

# ── Download everything for Uni-NaVid ──
snapshot_download(REPO, local_dir=LOCAL,
    ignore_patterns=["avatars/**", "episodes/pointnav/**", "episodes/imagenav/**",
                     "episodes/objectnav/**", "trajectory_data/vln/**"])

# ── Download a few specific scenes' trajectories (StreamVLN) ──
snapshot_download(REPO, local_dir=LOCAL,
    allow_patterns=["trajectory_data/vln/annotations*.json",
                    "trajectory_data/vln/images/scene01.tar",
                    "trajectory_data/vln/images/interior_0007_840137.tar"])

# ── Download a few specific scenes' trajectories (Uni-NaVid) ──
snapshot_download(REPO, local_dir=LOCAL,
    allow_patterns=["trajectory_data/uninavid/nav_gs_*.json",
                    "trajectory_data/uninavid/nav_videos/scene01.tar",
                    "trajectory_data/uninavid/nav_videos/interior_0007_840137.tar"])

# ── Download everything (~95 GB) ──
snapshot_download(REPO, local_dir=LOCAL)

After downloading trajectory archives, extract per-scene trajectories in place:

# StreamVLN trajectories
cd data/scene_datasets/gs_scenes/trajectory_data/vln/images
for f in *.tar; do tar xf "$f" && rm "$f"; done

# Uni-NaVid trajectories
cd data/scene_datasets/gs_scenes/trajectory_data/uninavid/nav_videos
for f in *.tar; do tar xf "$f" && rm "$f"; done

🚖 Placement

Place the downloaded data under habitat-gs/data/scene_datasets/gs_scenes/ so that the directory structure matches the layout above. The Habitat configs and training/evaluation scripts in Habitat-GS expect this exact path. See the Habitat-GS README for full setup and usage instructions.

📙 Citation

If you find Habitat-GS useful in your research, please consider citing:

@misc{xia2026habitatgs,
    title={Habitat-GS: A High-Fidelity Navigation Simulator with Dynamic Gaussian Splatting}, 
    author={Ziyuan Xia and Jingyi Xu and Chong Cui and Yuanhong Yu and Jiazhao Zhang and Qingsong Yan and Tao Ni and Junbo Chen and Xiaowei Zhou and Hujun Bao and Ruizhen Hu and Sida Peng},
    year={2026},
    eprint={2604.12626},
    archivePrefix={arXiv},
    primaryClass={cs.RO},
    url={https://arxiv.org/abs/2604.12626}, 
}
Downloads last month
5,412

Paper for RukawaY/gs_scenes