GameCraft-Bench: Can Agents Build Playable Games End-to-End in a Real Game Engine? Paper • 2606.17861 • Published Jun 16 • 58
PhoneHarness: Harnessing Phone-Use Agents through Mixed GUI, CLI, and Tool Actions Paper • 2606.14832 • Published Jun 12 • 12
Safe, or Simply Incapable? Rethinking Safety Evaluation for Phone-Use Agents Paper • 2605.07630 • Published May 8 • 1
Safe, or Simply Incapable? Rethinking Safety Evaluation for Phone-Use Agents Paper • 2605.07630 • Published May 8 • 1
Claw-Eval-Live: A Live Agent Benchmark for Evolving Real-World Workflows Paper • 2604.28139 • Published Apr 30 • 43
Cut Your Losses! Learning to Prune Paths Early for Efficient Parallel Reasoning Paper • 2604.16029 • Published Apr 17 • 23
CALM Before the STORM: Unlocking Native Reasoning for Optimization Modeling Paper • 2510.04204 • Published Oct 5, 2025 • 21
ORLM: Training Large Language Models for Optimization Modeling Paper • 2405.17743 • Published May 28, 2024 • 3
RealCritic: Towards Effectiveness-Driven Evaluation of Language Model Critiques Paper • 2501.14492 • Published Jan 24, 2025 • 27
Enabling Scalable Oversight via Self-Evolving Critic Paper • 2501.05727 • Published Jan 10, 2025 • 72
Omni-MATH: A Universal Olympiad Level Mathematic Benchmark For Large Language Models Paper • 2410.07985 • Published Oct 10, 2024 • 32